Straight away the properties palette is giving us some feedback, even from an empty drawing file. We not only get a good overview of the current settings in our DWG file, but we can edit them here without having to remember the system variables, or where to find the setting in the Options dialogue.
Immediately the properties palette is giving us some feedback about the number of objects we have selected. Note that only the properties that are alike for all objects are displayed. Some of the cells are showing *VARIES*. This tells us that a number of the objects we have selected have properties in common, but that the values of the properties vary.
Palette Cad 8
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To see a bit more about what you have in the drawing, select a geometry type from the pull down at the top of the palette. For each type of object you will see their common properties, and you can edit these properties globally, without even having to remember the right command!
The properties palette is a powerful tool for editing an individual objects properties without having to remember the right command. Simply select an object (or a group of the same objects) and edit the values as you see fit.
The calculator icon will bring the value into the Quick calculator. You can use the value as the basis for a calculation and, if the value is editable, the result of your calculation will be pasted back into the properties palette which will neatly edit the object accordingly.
Block attributes and Dynamic properties are also available from the properties palette, making global editing of blocks a breeze. The properties palette is an essential tool while creating blocks. While in the block editing environment, open the properties palette to edit attributes, parameters and actions as well as toggling the evasive ability to explode un-explodeable blocks.
I am inclined to agree with most everything you say in this post, but for my own use, I greatly prefer using the QUICK PROPERTIES palette, as it is highly customizable, based on entity types.There is a great deal of information displayed in PROPERTIES which, while useful for others is of little to no use for me, in my work. I love being able to go through the complete list of entity types in the program and pinpoint exactly which information I typically want reported and accessible with each different type of entity. I keep it running all the time, and have never sensed any performance detriment due to its use.There are those who would not want it to display for every entity type, but only those for which selections have been customized? No problem, set it to work that way. You want it transparent, unless moused over? No problem. Self collapsing or not? The list goes on and on. For those who have not tried using it, I suggest you give it a chance, the time you save may be your own.
In 1995, Palette CAD was founded as a start-up company in Stuttgart by Dr. Walter Zinser. The idea was to develop a 3D CAD program specifically for planning interiors. It was to be as simple as a kitchen planner yet as powerful as a CAD program and tailored to the needs of designers, craftsmen and specialty retailers. Our drawing program can be found everywhere that custom craftsmanship is on demand: In the design of bathrooms, with tiles and natural stonework, with carpentry and joinery work, in stove and fireplace construction, interior fit-outs and much more. Individual designs can be realized simply and, above all, efficiently, with Palette CAD.To date, the software has attracted more than 10,000 users the world over and has received multiple awards. Palette CAD offers exactly what our clients have always dreamed of for sales and the planning of high-grade interiors.The challenge:The first version of Palette CAD Software was released 1995 and the last face lifting was 2005. Even at this time we used the standard edition of the BCGLibrary. Now the time has come to create a new and modern user interface to target the customers of tomorrow.The solution:We used the BCGSoft implementation of the Ribbon UI along with the docking managers. This saved us a lot of time and work. Anyway, we couldn't get around understanding the framework in detail to do the required customizations. And I was really satisfied with the support of BCGSoft to accomplish this task.The result:It has a user interface which embraces the concepts of Windows 8 UI with large informative buttons. and customizable Ribbon interface. Contact information: Palette CAD GmbHBehlesstr. 9-1370329 StuttgartTel. +49-711-9595-0Fax. +49-711-9595-250E-mail: info@palettecad.com Downloads Support area About us
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In AutoCAD, tool palettes provide you with a combined method of accessing tools. Whether you prefer ribbons or toolbars, tool palettes provide the best of both worlds. Tool palettes can consist of commonly used blocks, hatch patterns, and commands. AutoCAD comes with many default tool palette categories that can be expanded or customized, allowing you to create one for your own needs. As with other palettes, you can dock the tool palettes or have them float within your workspace or even another monitor. Tool palettes can also be shared by exporting/importing to/by other users, and can be grouped like directories to provide you with even more flexibility and organization.
One type of tool palette is frequently used commands. Sure, there are many ways and locations to access commands: You can use the Command Window, ribbons, pull-down menus, the CUI dialog box, and more. However, creating a tool palette of commands allows you to store some of you most commonly used commands in one location. You can even create flyout commands that combine multiple commands from one location, and manipulate properties (and even images) associated with commands.
Hatch patterns can also be saved as a palette. Whether you need a predefined pattern or gradient hatch, simply select the hatch pattern you want and drag inside the area you wish to hatch. Again, you can modify properties for each pattern. For example, if you are hatching areas within a plan view and have multiple patterns and scales, you could run the hatch command and modify your settings each time you changed a pattern, adding many additional clicks to achieve what you need. With tool palettes, create the pattern once, save it as a palette, and then drag and drop to other areas. This cuts down on how many clicks of the mouse you have to make, making you more productive.
The most common use for tool palettes are blocks. Instead of searching through multiple directories or libraries, you can create palettes and palette groups for each set of blocks. The main advantage with tool palette blocks are the property options. For example, if a palette is created consisting of multiple types of pipe fittings, I can establish within the palette property to insert each fitting as a block or Xref. You can establish a set scale, prompt to rotate, explode, etc. These options are held within each block property option. However, the properties set in the tool palette do not affect the block itself. This allows you to customize blocks as you need to, but will not affect other users.
One of the many benefits of tool palettes is how easy they are to create and organize. When you have libraries of blocks that you have created, use the Design Center to create a tool palette in one step. As shown in the image below, simply go to the directory with your blocks, right-click, and choose create tool palette. As you get more familiar with creating tool palettes, they can also be customized and grouped, giving you even more flexibility.
For many of us who use AutoCAD, the main objective is to produce accurate, precise drawings and models as quickly and efficiently as possible, and tool palettes are a great way to do just that. Tool palettes give you a proverbial one-stop shop for commonly used features within AutoCAD. Learning the core functions is just the beginning. See the reference links below, to gain more knowledge and understanding on why tool palettes should be used within AutoCAD.
Every pixel on PICO-8 is stored as a 4-bit value in memory. Because a 4-bit value can only hold the values 0-15, this means pixels can only choose from a list of 16 colors. This list is referred to as the palette.
PICO-8 has three layers of palettes. Only the first two are configurable. The first is used during each draw call, re-mapping the requested 4-bit indices to the 4-bit indices that are actually written to screen data memory. The second is used when the frame is presented to the viewer, re-mapping the 4-bit indices in the screen data to 8-bit system color indices. The third maps the 8-bit system color indices to pre-defined R,G,B values.
Each draw call uses the current draw palette to map the input 4-bit palette indices (either from parameters or sprite pixels) to the 4-bit values which are actually written to screen data memory. The written values will, in turn, be used by PICO-8 to index into the screen palette (see below) when the frame is ready to be presented to the viewer.
The draw palette also has a transparency flag per entry. If set, sprite pixels with that index will not be written. It can be changed with a call to palt(draw_palette_index, true/false). By default, index 0 is flagged as transparent, but it's possible to flag any index, or multiple indices, or none.
The draw palette can be changed at will, affecting subsequent draw calls. Unlike the screen palette, it does not need to be the same for the entire frame. However, it can only choose from the 16 colors that are in the screen palette. It cannot choose directly from the larger system palette.
The screen palette maps pixel indices found in screen data memory to indices in the larger system palette, which currently contains 32 pre-defined colors. See System palette below for details. 2ff7e9595c
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